The MeshEdge object refers to an element edge. It has no constructor or members. A MeshEdge object can be accessed via a MeshEdgeArray or a repository on a part or part instance.
import part mdb.models[name].parts[name].elemEdges[i] mdb.models[name].parts[name].elementEdges[i] import assembly mdb.models[name].rootAssembly.allinstances.elemEdges[i] mdb.models[name].rootAssembly.allinstances.elementEdges[i] mdb.models[name].rootAssembly.instances[name].elemEdges[i] mdb.models[name].rootAssembly.instances[name].elementEdges[i]
This method returns a tuple of elements that share the element edge.
Arguments
Return value
A tuple of MeshElement objects.
Exceptions
This method returns an array of MeshElement objects that are obtained by recursively finding adjacent elements via topology.
Optional arguments
A MeshElementArray object specifying the domain to include in the search. By default, all elements in the mesh are included.
Return value
A MeshElementArray object, which is a sequence of MeshElement objects.
Exceptions
This method returns an array of MeshNode objects that lie along element edges topologically in line with the element edge.
Optional arguments
A MeshElementArray object specifying the domain to include in the search. By default, all elements in the mesh are included.
Return value
A MeshNodeArray object, which is a sequence of MeshNode objects.
Exceptions
This method returns a tuple of unique MeshFace objects that share the element edge.
Arguments
Return value
A tuple of MeshFace objects.
Exceptions
This method returns a tuple of nodes on the element edge.
Arguments
Return value
A tuple of MeshNode objects.
Exceptions