The SymbolDisplayOptions object stores settings that specify how the assembly is displayed in a particular viewport. The SymbolDisplayOptions object has no constructor. When you create a new viewport, the settings are copied from the current viewport.
session.viewports[name].assemblyDisplay.symbolOptions session.viewports[name].layers[name].assemblyDisplay.symbolOptions
This method modifies the SymbolDisplayOptions object.
Required arguments
Optional arguments
An Int specifying the size of the scalar attribute symbols. Possible values are 1 scalarSymbolSize 30. The default value is 12.
An Int specifying the size of the vector and tensor attribute symbols. Possible values are 1 vectorSymbolSize 30. The default value is 12.
An Int specifying the relative density of the attribute symbols drawn on geometric faces. Possible values are 1 faceSymbolDensity 10. The default value is 5.
An Int specifying the relative density of the attribute symbols drawn on geometric edges. Possible values are 1 edgeSymbolDensity 10. The default value is 5.
A Float specifying the fraction of the attribute symbols drawn on orphan mesh regions. Possible values are 0.0 meshSymbolFraction 1.0. The default value is 1.0.
A Boolean specifying whether symbols should be scaled based on analytical field value. The default value is ON.
Return value
Exceptions
The SymbolDisplayOptions object has members with the same names and descriptions as the arguments to the setValues method.